Assuming the monster has 20 or more defense, you're only increasing your per-hit damage by 10, and will not be helped by any sort of damage multipliers you have, as defense is flat reduction. If you really want to use arrows, then I suggest something other than ichor. Lowering defense is effective no matter what, yes, but doing so for fast+weak hits is much more effective than slow+strong hits. That being said, if you really must use ichor, chain gun would be better. I bet the ichor isn't enough to take something down from 3-4 hits anyways. Defense makes a bigger impact on faster+weaker hits than it does on slower+harder hits. Originally posted by Batabii - Did somebody say pi?:Unless they die in one or two hits, defense is ALWAYS relevant.Not exactly. You'll have to spam click in combat, which can be a pain. Ichor bullets deal 23 CONSISTENTLY, as well as helping other sources of damage (traps, nimbus staff, etc)Īlso, keep in mind that the tsunami's only semi-automatic. Otherwise, the chaingun with crystal bullets can work wonders.Crystal bullets do 22 damage if you're lucky. I'd have a golden showers spell handy to slap anything worth ichoring.Switching weapons every 5 seconds is a pain, and bullets can re-apply the effect infinitely. Add that to the Shroomite set, Ammo Box, and Ammo Reservation potion, and you barely use any bullets at all. The chaingun could use it more, but often times I hate having to get more ammo for that lead sprayer.It already saved 50% ammo. The tsunami's fewer projectiles do high damage a piece as it is, thus allowing the target's defense to be mostly irrelevant.Unless they die in one or two hits, defense is ALWAYS relevant. Although the Mana Flower is crafted from a Mana Potion, its sprite shows a Greater Mana Potion.Originally posted by Drag:That's a difficlt question, although I can tell you that the ichor arrows won't help you much.It can still be good to craft the Mana Flower, even if you don't want the Mana Sickness, because, if you have no potion that can restore mana in your inventory, the Mana Flower will act as a better Nature's gift.Spare Nature's Gift should be crafted into Mana Flowers before being sold for maximum profit (~50s each). The Mana Flower sells for more than Nature's Gift and Mana Potion individually.While this frees up an accessory slot, bear in mind the reduction of mana consumption will no longer be applied. It may be preferable to rely on the Quick Mana hotkey to quickly restore mana.Because of this, Celestial Cuffs may be preferred to restore mana. This debuff is able to stack for up to 50% magic damage reduction at a maximum duration of 10 seconds. As with consuming any mana potion, it causes Mana Sickness, a debuff that temporarily reduces magic damage dealt by the player by 1% per 1/5 second for 5 seconds each time a mana potion is consumed. The Mana Flower effectively makes continuous use of magic weapons limited only by the number of mana restoration potions in the player's inventory.The potion is consumed, the item is used, and then mana is consumed. A mana-restoring potion is automatically consumed once an item is used that requires an amount of mana higher than the currently available mana.The Mana Flower will consume hybrid potions that restore both health and mana, but it will not use any more as long as the Potion Sickness debuff is active.The first mana-restoring potion in the player's inventory will be used (from top to bottom and left to right), regardless of how much mana it restores.
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